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Old Jul 04, 2005, 05:15 PM // 17:15   #1
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Apologies if this has been mentioned before but I must say even with my limited PvP experience this is the main annoyance that the game now gives me .

A suggestion with the introduction of the Baltazhar faction would be to punish people with a points deduction when they quit out prematurley because 1) they die early in a battle and cba waiting for a team mate to rez 2) they just quit if they see their team looking like its gonna lose or 3) they just quit before the PvP battle has ended because they are build testing etc. Oh or 4) they quit because they are just plain muppets.

You know when its blatant because most people who do it obviously ensure they are showing as offline for 'whisper' purposes.

Something needs to be done to preserve the game's enjoyment for the vast majority.
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Old Jul 04, 2005, 05:46 PM // 17:46   #2
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This wouldn't solve anything as those who quit have already given up, and either they're dead weight, or you really are going to lose.

This isn't a problem outside of the random grouping arena. If you see it happenning in droks PUGs, make sure you're joining a group that's asking for long term pvping, and make sure they're willing to do things like discuss strategy beforehand, which demonstrates patience.

If they're rushing to start before you even know if everyone has a res signet, they're probably there to try and rapidly farm faction with the misguided hope that they'll luck out with a group that will carry them to repeat victory, and if you lose your first match (most groups do until they get the hang of working around each other's abilities), they'll probably drop.

I usually only use the random match arena to test things (like seeing if crystal wave will trigger parasite early, back when I still thought hexes were conditions ). Just don't take the fights there seriously, with random matching, there's no accountability. Use the random arena as a test arena or a place to kick back and screw around with some crazy build you made that you doubt anyone would want on their pickup in droks.
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Old Jul 04, 2005, 07:12 PM // 19:12   #3
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Maybe they show up as 'offline' because they actually crashed, and not deliberately quit?

The idea that we'd be punishing those with flaky connections aside, I should have the right to quit out of any group I please. I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?
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Old Jul 04, 2005, 09:20 PM // 21:20   #4
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I have to agree with all three of you. I use ramdom PvP just for fun or to practice with new skill combos. Most of the time the group splits up, monk gets tag teamed one by one by warriors, mes, etc and the game ends pretty quickly. Or the famous one is the monk who thinks he's a tank...there goes the healer. Personally, I think if you're looking for serious PvP go GvG, at least then you can blame your guildies for the mistakes they made
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Old Jul 04, 2005, 10:04 PM // 22:04   #5
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Quote:
Originally Posted by DarrenJasper
I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?
Guild Wars would be a better place without people like you.
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Old Jul 04, 2005, 10:22 PM // 22:22   #6
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Yes, leaving became a REAL annoyance after the Faction Thing was introduced. It never was that bad until now. Everyone seems to be in a damn hurry, only thinking about Faction anymore.
Some people even go as far as to join random match after random match until they get into a party with a monk in it. I've seen a person do it while our team was winning a few battles. He always showed up and left immediately after, only when his team had a monk he'd stay in and fight. On his way he probably screwed a LOT of teams. So much for "babysitting".
I don't understand those people, instead of learning to adapt they force themselves into a fixed battle tactic just because it did work once. Same goes to people who will leave right away after they died once. Just don't lose a second of time! Each second is precious on your way to faction! Hurry on, your team won't mind! Leave it! Now! Get your faction points, they are more important then fun.
Oh and if you can't win, get yourself pulled towards Droknars Forge and head back to AScalon Arena, which nowadays is mostly run by those Losers with Droknars Armor. It its THAT bad as people allready start to look at this thing as normal, legit playing while in my eyes it is simple cheating. 60 AL Armor versus 5 - 30 AL Armor... Normal Skills versus Elite Skills... sure thing. Fairness up your ass, cheater.

And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.

Last edited by Feli; Jul 04, 2005 at 10:28 PM // 22:28..
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Old Jul 04, 2005, 10:31 PM // 22:31   #7
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you mean ... if you cant kill someone your gonna leave a battle? ... a battle is a battle ... kill someone earn faction ... maybe you can pick your game up a notch if you can 'spot teams not going anywhere' ... 4 warriors ... 6 straight wins ... necro, mes, rang, war ... 14 straight wins, if you cant drop into a group and make the best of any situation, then don't blame the team 'because you can spot when your not able to win'

its random ... not a 'with this perfect build we can have a great competative team' (then goes to join/quit/join/quit/join/quit/join/quit/join/quit/join/quit/ until you find your ideal team)

In that time you have wasted you could have gained 100 faction
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Old Jul 05, 2005, 03:00 AM // 03:00   #8
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Quote:
Originally Posted by Devts-Waver
Guild Wars would be a better place without people like you.
You mean people like you, who try and tell others how to enjoy their game?
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Old Jul 05, 2005, 03:08 AM // 03:08   #9
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to avoid people who crash to loose faction what about "loose x faction if you left a pvp game more than y time in z timer"
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Old Jul 05, 2005, 05:06 AM // 05:06   #10
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Quote:
Originally Posted by DarrenJasper
I'm not playing this game to babysit people, and if I can see a group's not going anywhere, why should I waste any more of my time?
Agree 100%. I hate it when I see that level 17 on my team. Honestly, is it that hard to spend an extra couple hours to get to 20. And then they message me saying they could 1v1 me and own me. Like I give a shit.
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Old Jul 05, 2005, 05:09 AM // 05:09   #11
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Quote:
Originally Posted by Feli
And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.
Is this a joke?
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Old Jul 05, 2005, 05:12 AM // 05:12   #12
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most quiters are bitches. plain and simple. almost every single time someone has quit from the start with whatever team i was on in random arena, we end up winning. we probably wouldn't have wanted that ass on our team anyway.
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Old Jul 05, 2005, 05:20 AM // 05:20   #13
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most people just leave when they are about to lose. I always leave when only 1 or 2 of my teamates are alive, and didnt bother to bring res signet. i hate that ppl do w/e they want in pvp, and cant even target the same enemy, even if i ask them.
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Old Jul 05, 2005, 05:29 AM // 05:29   #14
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Quote:
Originally Posted by ICURADik
Is this a joke?
Lol. From my experience I don't think it is... Just like I mentioned in my above post about the team spliting up and leaving the monk wide open for attack.
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Old Jul 05, 2005, 06:43 AM // 06:43   #15
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Quote:
Originally Posted by Feli
And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.
I've seen monks in the Random Arena fend off two or even three attackers just by healing themselves, effectively tying up those characters and leaving the rest of their team to focus fire and slaughter targets at will. Hell, you can easily outheal attackers with the Fianna Boon Healer template. A monk in the random arena is anything but useless.

And it looks like someone has a grudge against Aeromancers. I don't see how they're any more 'no skill' for being that.
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Old Jul 05, 2005, 09:12 AM // 09:12   #16
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Aeromancers take no skill. Fact. Hit two Spells in the right timing... badaboom, owned enemy. Don't try to tell me something different, i've tried myself and compared to other classes... this is just outright cheap and easy.

And about Monks, sure... let them outheal their own damage... yet they are still useless in Arena (in Tombs they are needed, sure... but in Arenas you are better off without). And no this is no joke, but waiting hours to get that monk in arenas is just noobish. Nowadays everyone with at least a bit of skill brings some kind of interrupts and if it just is knockdown. Uhh, uber monk template... uh... uber interrupted. Dead Meat again. And the Monk powerhealing himself is dropping healing on his teammates, thus leaving them weakened by the lack of Damage Output.
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Old Jul 05, 2005, 09:20 AM // 09:20   #17
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Quote:
Originally Posted by toastgodsupreme
most quiters are bitches. plain and simple. almost every single time someone has quit from the start with whatever team i was on in random arena, we end up winning. we probably wouldn't have wanted that ass on our team anyway.
I love it when people take random arenas this seriously.

Hell, I've quit on my team just because I didn't like the way one guy would talk to me.

I just use random to test my builds and get a feel for them, nothing more, nothing less.
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Old Jul 05, 2005, 09:28 AM // 09:28   #18
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Quote:
Originally Posted by Istabraq
Apologies if this has been mentioned before but I must say even with my limited PvP experience this is the main annoyance that the game now gives me .

A suggestion with the introduction of the Baltazhar faction would be to punish people with a points deduction when they quit out prematurley because 1) they die early in a battle and cba waiting for a team mate to rez 2) they just quit if they see their team looking like its gonna lose or 3) they just quit before the PvP battle has ended because they are build testing etc. Oh or 4) they quit because they are just plain muppets.

You know when its blatant because most people who do it obviously ensure they are showing as offline for 'whisper' purposes.

Something needs to be done to preserve the game's enjoyment for the vast majority.
First off it is the random team arenas.

In response to #1 you can't punish anyone for dying early in battles in the random team arenas (emphasis on the word random). What if someone is playing a build that is great against one type of enemy and horrible vs another. Let's say I'm a warrior and one match fight anti casting mesmers and then next fight anti melee mesmers. In the one match I might look great and in the next get whipped very fast.

In response to #2 you really can't punish someone for quiting if their team is going to lose. If that starts happening a lot of people will, when it appears they are about to lose, leave their computer to get a drink or use the restroom. You are going to fail at your attempt to make some people watch as they get their behind kicked.

Finally, it is the random team arenas. You can't measure your pvp skill in random arenas. It is purely for fun and build testing.
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Old Jul 05, 2005, 09:34 AM // 09:34   #19
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Quote:
Originally Posted by Morganas
If they're rushing to start before you even know if everyone has a res signet, they're probably there to try and rapidly farm faction with the misguided hope that they'll luck out with a group that will carry them to repeat victory, and if you lose your first match (most groups do until they get the hang of working around each other's abilities), they'll probably drop.

I'm in no ways very good at pvp since I've only made HOH 2 times (firewall at college prevents me from using TS). But that is one thing I've wondered about at teams in the tombs or team arenas for that matter. At first loss a bunch of people bail some of them probably to join with guild mates but probably many of them to join another pug team. The pug team that I was on that first made the HOH was one that played through the night and had wins and losses, but we kept on adjusting and eventually made it. Its just one thing that amazes me with how quickly people will bail after a loss.
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Old Jul 05, 2005, 09:39 AM // 09:39   #20
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Quote:
Originally Posted by Feli
And to be honest, a monk is something outright useless in Random Arenas unless he gets a second one as a backup, thus extremely screwing Damage output. The monk will just be a bait and dead in seconds. He can run - rangers will own him. He can stay - wars will own him. He can heal himself - NoSkillmancers... cough.. aeromancers i wanted to say... will own him. And if no one owns him, that mesmer will just sneak attack him. Owned too though then.

such strong words from someone who clearly does not know much even about random arenas
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